unity3D技术之PlayerSettings.defaultIsFullScreen 默认是否全屏

更新时间:2024-04-15 10:28:01 阅读量: 综合文库 文档下载

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static var defaultIsFullScreen : bool

Description描述

If enabled, the game will default to fullscreen mode. 如果启用,游戏将默认全屏模式。

The Windowed checkbox on the Resolution Dialog will be disabled by default when this setting is enabled.

当这个设置启用,分辨【狗刨学习网】率对话框中的复选框默认将被禁用。

Custom player settings. 自定义播放器设置。

// Simple Script that saves and loads custom // Stand-alone/Web player screen settings among // Unity Projects

//保存和加载Unity项目的自定义独立版/Web播放器设置 class CustomSettings extends EditorWindow {

@MenuItem(\static function Init() {

var window = GetWindow(CustomSettings);

var compName : String = \var prodName : String = \var screenWidth : int = 640; var screenHeight : int = 480; var webScreenWidth : int = 640; var webScreenHeight : int = 480; var fullScreen : boolean = false;

}

window.Show();

function OnGUI() {

compName = EditorGUILayout.TextField(\

compName);

prodName = EditorGUILayout.TextField(\

prodName);

EditorGUILayout.BeginHorizontal();

screenWidth = EditorGUILayout.IntField(\

screenWidth);

screenHeight = EditorGUILayout.IntField(\

screenHeight);

EditorGUILayout.EndHorizontal(); EditorGUILayout.Space();

EditorGUILayout.BeginHorizontal();

webScreenWidth = EditorGUILayout.IntField(\Width:\

webScreenWidth);

webScreenHeight = EditorGUILayout.IntField(\

Height:\

EditorGUILayout.EndHorizontal();

fullScreen = EditorGUILayout.Toggle(\

Screen:\

function SaveSettings() { }

EditorGUILayout.BeginHorizontal(); if(GUILayout.Button(\

SaveSettings();

if(GUILayout.Button(\

LoadSettings();

EditorGUILayout.EndHorizontal();

PlayerSettings.companyName = compName; PlayerSettings.productName = prodName;

PlayerSettings.defaultScreenWidth = screenWidth; PlayerSettings.defaultScreenHeight = screenHeight; PlayerSettings.defaultWebScreenWidth = webScreenWidth; PlayerSettings.defaultWebScreenHeight =

webScreenHeight;

EditorPrefs.SetString(\EditorPrefs.SetString(\EditorPrefs.SetInt(\EditorPrefs.SetInt(\EditorPrefs.SetInt(\EditorPrefs.SetInt(\

PlayerSettings.defaultIsFullScreen = fullScreen;

webScreenHeight);

}

function LoadSettings() {

compName = EditorPrefs.GetString(\prodName = EditorPrefs.GetString(\screenWidth = EditorPrefs.GetInt(\screenHeight = EditorPrefs.GetInt(\webScreenWidth =

EditorPrefs.GetInt(\

webScreenHeight =

EditorPrefs.GetInt(\ }

}

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